Correction. I never said attribute. I said the higher my base physical attack will get, the lesser the difference will be.

There’s a fatal flaw on how you calculate things. You only look at the cover, not on the underlying details.

As long as you’re testing with low base physical attack, the difference would be larger making skill damage look like it scales well. This is due to the 100% base attack modifier that comes with every hit.

Anyways, just for the sake of making it alot more simple to understand. Here’s an example,

Every hit of Barrage should be 100%+skill damage.

**Let’s say you had 600 Patk.**

At Lv5 Barrage with a skill damage of 250, your damage per arrow would be 600+250 = 850.

With Lv15 Barrage with a skill damage of 543, your damage per arrow would be 600+543 = 1143

**To calculate the damage difference, 1143/850 = 34.4% damage difference.**

**Now, using 1200 Patk.**

Lv5 Barrage = 1200+250 = 1450.

Lv15 Barrage = 1200+543 = 1743.

**1743/1450 = 20.2% damage difference.**

1200 Patk is close to my actual Patk value. It gave a close difference to my 18% calculation and the most likely reason why my calculation only got 18% is because my Patk is 1250-ish and the calculation above didn’t consider enemy defense or any other penalties like missile penalty.

This concludes that the higher your patk base is, the lesser the damage difference becomes. I was actually lazy to show a calculation for this but I knew you wouldn’t settle for just my reply earlier.

FLoki, I suggest you should not engage on this math part of the game yet. You need to go to the damage formula thread first made by EternalDream and understand how every stat, modifier, multiplier, etc interacts.