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Martinnfb

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Everything posted by Martinnfb

  1. Very neat work Tony, I do like the off-white colour as well, it doesn't shine like snowman on the moon.
  2. The question is, can you add an extra load in your condition Harvey? I know you want to. Perhaps your 1/16 French tank would be a nice relaxing project for the time being until you get back on your feet. I believe , you recently picked up that kit. If not, my apologies. Cheers M.
  3. Well, this is a test shot. I suspect that this product it’s just a nicely packed and presented substitute for chalk and artistic oil paint. Nevertheless I picked this up as a testbed for it as well:)
  4. I was excited about the F-5 release, but not over the roof especially after I opened the box. The feeling was ... f-this > too much work for Tom Cruise's heritage. However, now I am thinking about azure sky of the Greek coast and sick weathering.....:)
  5. Picture of the Russian Hurricane mentioned above. I know it it out of the scope of your interest Ron , but it is ultra valuable source for somebody who's in the inner VVS circle.
  6. Some more if you wish to dig in with fanatical obsession Shells. HEF-I- High explosive fragmentation (incendiary) This is by far the most ubiquitous of the hispano shells, being present in every belt available on british aircraft. It is a conventional HEF shell with approximately 13 grams of explosive and incendiary fillers. It is also quite heavy and (as with all hispano rounds) is fired at a very high velocity of 850 m/s, which in theory makes it quite an effective kinetic round. In practice, this is not the case, as this shell has an impact fuze with no delay and thus usually explodes the moment it hits the enemy aircraft, punching a small hole and spraying a few fragments. Quite possibly the least effective shell available for the hispano (see below). P- Ball. Present only in the Default belt, this is a solid mild steel shell designed as a cheap munition for target practice. While this round is often derided as useless, ironically it may be the most effective shell in the default belt, as IRL most pilots found that Ball was more effective than the original HEF-I shells. On impact it is likely to pass through most armour and put a 20mm hole in the enemy plane, causing negligible effect unless it hits a vital component. AP- Armour Piercing This round takes the place of Ball shells in the non-default belts. It is a solid shell with a hardened armour piercing core. IRL it had a nose tracer, in game this is missing. Effects similar to ball, but better at going through armour. HEF-SAPI- High explosive fragmentation (incendiary). Don't be fooled by the name, this shell (which is present in the omni and stealth belts) has nothing to do with the real life SAPI shell. It is in fact the same HEF-I shell we discussed above, fitted with a delayed action fuze which vastly increases effectiveness by allowing the shell to get inside the target before it explodes, greatly increasing the chance of igniting fuel or riddling vitals with fragments, alongside punching a larger hole in the structure. The best shell available against planes. T- tracer. The tracer round is the closest thing we have to the missing SAPI shell. It is a HEF shell fitted with an armour piercing cap and with the normal explosive and incendiary fillers replaced with tracer compound- the very large amount of tracer in the shell means that it burns for an unusually long time compared to most Tracer rounds. On impact it is likely to have slightly inferior effect to a ball shell, as while it has a proper armour piercing cap it is significantly lighter. If you're very lucky, it may start a fire. The Belts. Default- HEF-I/HEF-I/P/T This is the free standard belt, and almost certainly the least effective. Expect to be saddled with it for a long time, especially in late war planes, as offensive belts is usually only unlocked after you go through 2 cannon upgrades. As I noted above, the Practice rounds are probably the most effective shells that this belt contains. Omni Purpose- HEF-I/HEF-SAPI/AP/T Probably the most effective belt against planes, as the Stealth belt replaces the tracer round with another one of those gimped HEF-I shells. As with all hispano belts, aim for the engine and cockpit rather than the wings. Ground targets- AP/AP/HEF-I/T Does what it says on the tin- this belt will be more effective against armoured targets like light tanks and armoured cars. Also reasonably effective against aircraft, so long as you aim at the cockpit and engine. The standard HEF-I shell offers an advantage against soft ground targets like AAA as it explodes on the surface rather than underground, which increases the radius of effect. Tracers. HEF-I/T/AP avoid this belt like the plague. There is more than enough tracer in the omni belt and it fires less of those crap HEF-I rounds. Stealth- HEF-I/HEF-I/HEF-SAPI/AP The jury is out over whether this belt is really better against planes than the Omni belt, because as noted above the added HEF-I shell would realistically be worse than the tracer, however many say that it is in fact better than Omni. The value of this belt is in that your enemy won't notice you shooting at him until you start landing hits. EDIT: New IRL section based on handbook supplied by Cy30rg. Shells. HEI- High explosive Incendiary. This shell contains a measure of incendiary compound with a TNT charge pressed in on top. A waxed cloth disc separates the two fillers. When the shell strikes, the HE charge detonates and ignites the incendiary filler, which produces extremely high temperatures for igniting petrol. British HEI shells use a direct action fuze that is initiated by contact. Later models lack the striker, which induces a slight delay to detonation. Ball This is a hollow steel shell with a metal closing disc on the base to prevent hot gases entering the cavity. Tracer No information provided. May actually be a HEI-T round, in which case it would be as with the HEI except the cavity is divided between a reduced amount of filler and tracer compound by a metal cap. AP- Armour Piercing This shell is a projectile composed of armour piercing steel, often fitted with a molded plastic ballistic cap. no filler. Late model projectiles have an inert filling or a spigot base plug. AP/T- Armour Piercing tracer. This round is armour piercing shot, as with the AP round above. No ballistic cap and filled with either a day or night tracer composition. Presumably the basis for the AP round in-game. SAP/I- Semi Amour Piercing Incendiary. Designed for the ignition of armoured aircraft fuel tanks, this round is a HE shell body filled with incendiary composition, either with or without a detonator superimposed. The head of the shell is closed with a steel nose plug for penetrating armour. On impact with heavy metal structure, the round disintegrates and the incendiary contents are ignited. Cy30rg says that a 50-50 mix of HEI and SAPI shells would have been used post-1942. presumably they also added tracer if the pilot so desired.
  7. On the technical note, loaded ammo is hidden in drum magazines (Spitfire, Typhoon) or in a inclosed feeding belts ( Mosquito, Hurricane), So unless you are building something like this reloading diorama scene, there is not much to see. Loading sequence was depended on the type of mission, HEF/SAPI/HEF/SAPI belt for the post 1942 British a/c, was the given sequence. However there is a picture of Russian Hurry being loaded with armour piercing/tracer only.
  8. Hispano 20mm ammo, From left to right: Practice/Ball, HEI,SAPI, AP
  9. let me guess Hispano mark 3 for DH Mosquito?
  10. Could you be more specific about the application? ,, , manufacturer , period and type of use offers multitude of options .
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